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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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oblivion
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readme!
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Text File
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1992-02-10
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958b
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47 lines
\OBLIVION
***** OBLIVION *****
This game is shareware. Any enquiries, comments or contributions should
be sent to:
Mark Sibly,
21 Sefton Ave,
Grey Lynn,
Auckland,
New Zealand.
PH: 64-9-378-9332
FAX: 64-9-358-1658
Oblivion requires about 430K to run. When running on a standard
unexpanded 512K Amiga, you'll have to use the startup-sequence on this
disk to allow oblivion to close down the workbench screen.
Oblivion was written using the DEVPAC assembler. DPAINT was used to
generate the (ahem..) graphics. AUDIOMASTER 2 was used to generate
many of the sound effects.
BLITZ BASIC ][ was used to generate many pieces of 'utility' code -
animbrush convertors; alien 'fragmenters'; sound effect files etc.
For more information on BLITZ BASIC ][, please contact:
Simon Armstrong,
10 St Kevins Arcade,
Karangahape Rd,
Auckland,
New Zealand.
PH/FAX: 64-9-358-1658
Have fun!
Mark